Games Development Level 3

Information and Communication Technology

Information and Communication Technology
Information and Communication Technology

What will you be working towards?

Code DV8 5
Qualification Type GCSE or Equivalent
Qualification Level Level 3
Course type Full Time


The Games Development course provides a comprehensive experience of 3D games development, producing art assets, 3D models, game designs and gameplay scripts for a year-long project. You will work in small groups to emulate the working environment of the games industry, developing game products to meet a client brief. The academic year mirrors the game development production cycle closely, so you are able to take a game concept through planning, production and promotion. You will develop strong vocational and personal competencies, such as working to deadlines, time management and project planning, independent study and professional communication, in order to prepare for roles within Games and Digital Media or for further study at University level and beyond.


 Be introduced to games development software such as Construct 2, Unity, Piskelapp, Beepbox, Chiptone, Blender and MagicaVoxel

• Develop your own narrative ideas for games including scripting and storyboarding techniques

• Build an understanding of User Experience and User Interfaces

• Explore soundtracking and gain production and composition skills using Logic Pro

• Develop and build App ideas

• Explore different careers in the games industry

• Build a portfolio of work showcasing your skills

• Work on projects in collaboration with Music, Media and Events students

• Explore VR and AR technology and their emerging applications

Entry requirements

  • A previous Level 2 qualification and/or GCSE Grades 4-9 (inc. English & maths) - subject to interview

Your next steps...

Achieve Technical Media Production Level 3 Subsidiary Diploma, Games Pathway (1st year)

Achieve Technical Media Production Level 3 Extended Diploma, Games Pathway (2nd year)

Gain an understanding of core scripting concepts, allowing for the creation of custom game scripts inside of a game engine

Produce detailed 3D models using industry-standard production techniques

Create ‘rigs’ for 3D models, enabling the then to be used in digital animation

Develop an understanding of game genre conventions

Design games to meet a specific purpose and fulfil the needs of the audience